ec.rule.breed
Class RuleMutationPipeline

java.lang.Object
  extended by ec.BreedingSource
      extended by ec.BreedingPipeline
          extended by ec.rule.breed.RuleMutationPipeline
All Implemented Interfaces:
Prototype, Setup, SteadyStateBSourceForm, RandomChoiceChooser, java.io.Serializable, java.lang.Cloneable

public class RuleMutationPipeline
extends BreedingPipeline

RuleMutationPipeline is a BreedingPipeline which implements a simple default Mutation for RuleIndividuals. Normally it takes an individual and returns a mutated child individual. RuleMutationPipeline works by calling defaultMutate(...) on the parent individual.

Typical Number of Individuals Produced Per produce(...) call
1

Number of Sources
1

Default Base
rule.mutate (not that it matters)

Version:
1.0
Author:
Sean Luke
See Also:
Serialized Form

Field Summary
static int INDS_PRODUCED
           
static int NUM_SOURCES
           
static java.lang.String P_MUTATION
           
 
Fields inherited from class ec.BreedingPipeline
DYNAMIC_SOURCES, mybase, P_NUMSOURCES, P_SOURCE, sources, V_SAME
 
Fields inherited from class ec.BreedingSource
CHECKBOUNDARY, DEFAULT_PRODUCED, NO_PROBABILITY, P_PROB, probability, UNUSED
 
Constructor Summary
RuleMutationPipeline()
           
 
Method Summary
 Parameter defaultBase()
          Returns the default base for this prototype.
 int numSources()
          Returns 1
 int produce(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)
          Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n.
 int typicalIndsProduced()
          Returns 1
 
Methods inherited from class ec.BreedingPipeline
clone, finishProducing, individualReplaced, maxChildProduction, minChildProduction, preparePipeline, prepareToProduce, produces, setup, sourcesAreProperForm
 
Methods inherited from class ec.BreedingSource
getProbability, pickRandom, setProbability, setupProbabilities
 
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

P_MUTATION

public static final java.lang.String P_MUTATION
See Also:
Constant Field Values

INDS_PRODUCED

public static final int INDS_PRODUCED
See Also:
Constant Field Values

NUM_SOURCES

public static final int NUM_SOURCES
See Also:
Constant Field Values
Constructor Detail

RuleMutationPipeline

public RuleMutationPipeline()
Method Detail

defaultBase

public Parameter defaultBase()
Description copied from interface: Prototype
Returns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).


numSources

public int numSources()
Returns 1

Specified by:
numSources in class BreedingPipeline

typicalIndsProduced

public int typicalIndsProduced()
Returns 1

Overrides:
typicalIndsProduced in class BreedingPipeline

produce

public int produce(int min,
                   int max,
                   int start,
                   int subpopulation,
                   Individual[] inds,
                   EvolutionState state,
                   int thread)
Description copied from class: BreedingSource
Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n. max must be >= min, and min must be >= 1. For example, crossover might typically produce two individuals, tournament selection might typically produce a single individual, etc.

Specified by:
produce in class BreedingSource