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| Packages that use ec | |
|---|---|
| com.parabon.ec | |
| com.parabon.ec.simple | |
| ec | |
| ec.app.ant | |
| ec.app.ant.func | |
| ec.app.coevolve1 | |
| ec.app.coevolve2 | |
| ec.app.ecsuite | |
| ec.app.edge | |
| ec.app.edge.func | |
| ec.app.lawnmower | |
| ec.app.lawnmower.func | |
| ec.app.multiplexer | The Koza-I Boolean-Multiplexer problem. |
| ec.app.multiplexer.func | |
| ec.app.parity | |
| ec.app.parity.func | |
| ec.app.regression | |
| ec.app.regression.func | |
| ec.app.sum | |
| ec.app.twobox | |
| ec.app.twobox.func | |
| ec.breed | |
| ec.coevolve | |
| ec.de | Differential Evolution Algorithms. |
| ec.es | |
| ec.eval | |
| ec.exchange | |
| ec.gp | |
| ec.gp.breed | |
| ec.gp.build | |
| ec.gp.koza | |
| ec.multiobjective | |
| ec.multiobjective.spea2 | Strength Pareto Evolutionary Algorithm implementation. |
| ec.parsimony | |
| ec.pso | |
| ec.rule | |
| ec.rule.breed | |
| ec.select | |
| ec.simple | |
| ec.spatial | |
| ec.steadystate | |
| ec.util | |
| ec.vector | |
| ec.vector.breed | |
| Classes in ec used by com.parabon.ec | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Evolve
Evolve is the main entry class for an evolutionary computation run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Statistics
Statistics and its subclasses are Cliques which generate statistics during the run. |
|
| Classes in ec used by com.parabon.ec.simple | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Fitness
Fitness is a prototype which describes the fitness of an individual. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Statistics
Statistics and its subclasses are Cliques which generate statistics during the run. |
|
| Classes in ec used by ec | |
|---|---|
| Breeder
A Breeder is a singleton object which is responsible for the breeding process during the course of an evolutionary run. |
|
| BreedingPipeline
A BreedingPipeline is a BreedingSource which provides "fresh" individuals which can be used to fill a new population. |
|
| BreedingSource
A BreedingSource is a Prototype which provides Individuals to populate new populations based on old ones. |
|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| Evaluator
An Evaluator is a singleton object which is responsible for the evaluation process during the course of an evolutionary run. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Exchanger
The Exchanger is a singleton object whose job is to (optionally) perform individual exchanges between subpopulations in the run, or exchange individuals with other concurrent evolutionary run processes, using sockets or whatever. |
|
| Finisher
Finisher is a singleton object which is responsible for cleaning up a population after a run has completed. |
|
| Fitness
Fitness is a prototype which describes the fitness of an individual. |
|
| Group
Groups are used for populations and subpopulations. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Initializer
The Initializer is a singleton object whose job is to initialize the population at the beginning of the run. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Species
Species is a prototype which defines the features for a set of individuals in the population. |
|
| Statistics
Statistics and its subclasses are Cliques which generate statistics during the run. |
|
| Subpopulation
Subpopulation is a group which is basically an array of Individuals. |
|
| Classes in ec used by ec.app.ant | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Statistics
Statistics and its subclasses are Cliques which generate statistics during the run. |
|
| Classes in ec used by ec.app.ant.func | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.coevolve1 | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.coevolve2 | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.ecsuite | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.edge | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Statistics
Statistics and its subclasses are Cliques which generate statistics during the run. |
|
| Classes in ec used by ec.app.edge.func | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.lawnmower | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Statistics
Statistics and its subclasses are Cliques which generate statistics during the run. |
|
| Classes in ec used by ec.app.lawnmower.func | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.multiplexer | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.multiplexer.func | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.parity | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.parity.func | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.regression | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.regression.func | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.sum | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.twobox | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.app.twobox.func | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.breed | |
|---|---|
| BreedingPipeline
A BreedingPipeline is a BreedingSource which provides "fresh" individuals which can be used to fill a new population. |
|
| BreedingSource
A BreedingSource is a Prototype which provides Individuals to populate new populations based on old ones. |
|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.coevolve | |
|---|---|
| Evaluator
An Evaluator is a singleton object which is responsible for the evaluation process during the course of an evolutionary run. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Subpopulation
Subpopulation is a group which is basically an array of Individuals. |
|
| Classes in ec used by ec.de | |
|---|---|
| Breeder
A Breeder is a singleton object which is responsible for the breeding process during the course of an evolutionary run. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Statistics
Statistics and its subclasses are Cliques which generate statistics during the run. |
|
| Classes in ec used by ec.es | |
|---|---|
| Breeder
A Breeder is a singleton object which is responsible for the breeding process during the course of an evolutionary run. |
|
| BreedingSource
A BreedingSource is a Prototype which provides Individuals to populate new populations based on old ones. |
|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| SelectionMethod
A SelectionMethod is a BreedingSource which provides direct IMMUTABLE pointers to original individuals in an old population, not fresh mutable copies. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Classes in ec used by ec.eval | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| QueueIndividual
Associates subpopulation number with individual in queue. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.exchange | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Exchanger
The Exchanger is a singleton object whose job is to (optionally) perform individual exchanges between subpopulations in the run, or exchange individuals with other concurrent evolutionary run processes, using sockets or whatever. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| SelectionMethod
A SelectionMethod is a BreedingSource which provides direct IMMUTABLE pointers to original individuals in an old population, not fresh mutable copies. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Classes in ec used by ec.gp | |
|---|---|
| BreedingPipeline
A BreedingPipeline is a BreedingSource which provides "fresh" individuals which can be used to fill a new population. |
|
| BreedingSource
A BreedingSource is a Prototype which provides Individuals to populate new populations based on old ones. |
|
| Clique
Clique is a class pattern marking classes which create only a few instances, generally accessible through some global mechanism, and every single one of which gets its own distinct setup(...) call. |
|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Initializer
The Initializer is a singleton object whose job is to initialize the population at the beginning of the run. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| Problem
Problem is a prototype which defines the problem against which we will evaluate individuals in a population. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Species
Species is a prototype which defines the features for a set of individuals in the population. |
|
| Classes in ec used by ec.gp.breed | |
|---|---|
| BreedingPipeline
A BreedingPipeline is a BreedingSource which provides "fresh" individuals which can be used to fill a new population. |
|
| BreedingSource
A BreedingSource is a Prototype which provides Individuals to populate new populations based on old ones. |
|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.gp.build | |
|---|---|
| Clique
Clique is a class pattern marking classes which create only a few instances, generally accessible through some global mechanism, and every single one of which gets its own distinct setup(...) call. |
|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.gp.koza | |
|---|---|
| BreedingPipeline
A BreedingPipeline is a BreedingSource which provides "fresh" individuals which can be used to fill a new population. |
|
| BreedingSource
A BreedingSource is a Prototype which provides Individuals to populate new populations based on old ones. |
|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Fitness
Fitness is a prototype which describes the fitness of an individual. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Statistics
Statistics and its subclasses are Cliques which generate statistics during the run. |
|
| Classes in ec used by ec.multiobjective | |
|---|---|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Fitness
Fitness is a prototype which describes the fitness of an individual. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.multiobjective.spea2 | |
|---|---|
| Breeder
A Breeder is a singleton object which is responsible for the breeding process during the course of an evolutionary run. |
|
| BreedingSource
A BreedingSource is a Prototype which provides Individuals to populate new populations based on old ones. |
|
| Evaluator
An Evaluator is a singleton object which is responsible for the evaluation process during the course of an evolutionary run. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Fitness
Fitness is a prototype which describes the fitness of an individual. |
|
| Group
Groups are used for populations and subpopulations. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| SelectionMethod
A SelectionMethod is a BreedingSource which provides direct IMMUTABLE pointers to original individuals in an old population, not fresh mutable copies. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Subpopulation
Subpopulation is a group which is basically an array of Individuals. |
|
| Classes in ec used by ec.parsimony | |
|---|---|
| BreedingSource
A BreedingSource is a Prototype which provides Individuals to populate new populations based on old ones. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| SelectionMethod
A SelectionMethod is a BreedingSource which provides direct IMMUTABLE pointers to original individuals in an old population, not fresh mutable copies. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Statistics
Statistics and its subclasses are Cliques which generate statistics during the run. |
|
| Classes in ec used by ec.pso | |
|---|---|
| Breeder
A Breeder is a singleton object which is responsible for the breeding process during the course of an evolutionary run. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Group
Groups are used for populations and subpopulations. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Subpopulation
Subpopulation is a group which is basically an array of Individuals. |
|
| Classes in ec used by ec.rule | |
|---|---|
| Clique
Clique is a class pattern marking classes which create only a few instances, generally accessible through some global mechanism, and every single one of which gets its own distinct setup(...) call. |
|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Initializer
The Initializer is a singleton object whose job is to initialize the population at the beginning of the run. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Species
Species is a prototype which defines the features for a set of individuals in the population. |
|
| Classes in ec used by ec.rule.breed | |
|---|---|
| BreedingPipeline
A BreedingPipeline is a BreedingSource which provides "fresh" individuals which can be used to fill a new population. |
|
| BreedingSource
A BreedingSource is a Prototype which provides Individuals to populate new populations based on old ones. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.select | |
|---|---|
| BreedingSource
A BreedingSource is a Prototype which provides Individuals to populate new populations based on old ones. |
|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| SelectionMethod
A SelectionMethod is a BreedingSource which provides direct IMMUTABLE pointers to original individuals in an old population, not fresh mutable copies. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Classes in ec used by ec.simple | |
|---|---|
| Breeder
A Breeder is a singleton object which is responsible for the breeding process during the course of an evolutionary run. |
|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| Evaluator
An Evaluator is a singleton object which is responsible for the evaluation process during the course of an evolutionary run. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Exchanger
The Exchanger is a singleton object whose job is to (optionally) perform individual exchanges between subpopulations in the run, or exchange individuals with other concurrent evolutionary run processes, using sockets or whatever. |
|
| Finisher
Finisher is a singleton object which is responsible for cleaning up a population after a run has completed. |
|
| Fitness
Fitness is a prototype which describes the fitness of an individual. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Initializer
The Initializer is a singleton object whose job is to initialize the population at the beginning of the run. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Statistics
Statistics and its subclasses are Cliques which generate statistics during the run. |
|
| Classes in ec used by ec.spatial | |
|---|---|
| Breeder
A Breeder is a singleton object which is responsible for the breeding process during the course of an evolutionary run. |
|
| BreedingSource
A BreedingSource is a Prototype which provides Individuals to populate new populations based on old ones. |
|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| Evaluator
An Evaluator is a singleton object which is responsible for the evaluation process during the course of an evolutionary run. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Group
Groups are used for populations and subpopulations. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Population
A Population is the repository for all the Individuals being bred or evaluated in the evolutionary run at a given time. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| SelectionMethod
A SelectionMethod is a BreedingSource which provides direct IMMUTABLE pointers to original individuals in an old population, not fresh mutable copies. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Subpopulation
Subpopulation is a group which is basically an array of Individuals. |
|
| Classes in ec used by ec.steadystate | |
|---|---|
| Breeder
A Breeder is a singleton object which is responsible for the breeding process during the course of an evolutionary run. |
|
| BreedingPipeline
A BreedingPipeline is a BreedingSource which provides "fresh" individuals which can be used to fill a new population. |
|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| Evaluator
An Evaluator is a singleton object which is responsible for the evaluation process during the course of an evolutionary run. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| QueueIndividual
Associates subpopulation number with individual in queue. |
|
| SelectionMethod
A SelectionMethod is a BreedingSource which provides direct IMMUTABLE pointers to original individuals in an old population, not fresh mutable copies. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Singleton
A Singleton is a class for which there will be only one instance in the entire course of a run, and which will exist for pretty much the entire run. |
|
| Classes in ec used by ec.util | |
|---|---|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Classes in ec used by ec.vector | |
|---|---|
| DefaultsForm
DefaultsForm is the interface which describes how Defaults objects should work. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
| Species
Species is a prototype which defines the features for a set of individuals in the population. |
|
| Classes in ec used by ec.vector.breed | |
|---|---|
| BreedingPipeline
A BreedingPipeline is a BreedingSource which provides "fresh" individuals which can be used to fill a new population. |
|
| BreedingSource
A BreedingSource is a Prototype which provides Individuals to populate new populations based on old ones. |
|
| EvolutionState
An EvolutionState object is a singleton object which holds the entire state of an evolutionary run. |
|
| Individual
An Individual is an item in the EC population stew which is evaluated and assigned a fitness which determines its likelihood of selection. |
|
| Prototype
Prototype classes typically have one or a few prototype instances created during the course of a run. |
|
| Setup
Setup classes are classes which get set up once from user-supplied parameters prior to being used. |
|
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