ec.breed
Class ReproductionPipeline

java.lang.Object
  extended by ec.BreedingSource
      extended by ec.BreedingPipeline
          extended by ec.breed.ReproductionPipeline
All Implemented Interfaces:
Prototype, Setup, SteadyStateBSourceForm, RandomChoiceChooser, java.io.Serializable, java.lang.Cloneable

public class ReproductionPipeline
extends BreedingPipeline

ReproductionPipeline is a BreedingPipeline which simply makes a copy of the individuals it recieves from its source. If the source is another BreedingPipeline, the individuals have already been cloned, so ReproductionPipeline won't clone them again...unless you force it to do so by turning on the must-clone parameter.

Typical Number of Individuals Produced Per produce(...) call
...as many as the child produces

Number of Sources
1

Parameters

base.must-clone
bool = true or false (default)
(do we always clone our individuals, or only clone if the individual hasn't already been cloned by our source? Typically you want false)

Default Base
breed.reproduce

Version:
1.0
Author:
Sean Luke
See Also:
Serialized Form

Field Summary
 boolean mustClone
           
static int NUM_SOURCES
           
static java.lang.String P_MUSTCLONE
           
static java.lang.String P_REPRODUCE
           
 
Fields inherited from class ec.BreedingPipeline
DYNAMIC_SOURCES, mybase, P_NUMSOURCES, P_SOURCE, sources, V_SAME
 
Fields inherited from class ec.BreedingSource
CHECKBOUNDARY, DEFAULT_PRODUCED, NO_PROBABILITY, P_PROB, probability, UNUSED
 
Constructor Summary
ReproductionPipeline()
           
 
Method Summary
 Parameter defaultBase()
          Returns the default base for this prototype.
 int numSources()
          Returns the number of sources to this pipeline.
 int produce(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)
          Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n.
 void setup(EvolutionState state, Parameter base)
          Sets up the BreedingPipeline.
 
Methods inherited from class ec.BreedingPipeline
clone, finishProducing, individualReplaced, maxChildProduction, minChildProduction, preparePipeline, prepareToProduce, produces, sourcesAreProperForm, typicalIndsProduced
 
Methods inherited from class ec.BreedingSource
getProbability, pickRandom, setProbability, setupProbabilities
 
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

P_REPRODUCE

public static final java.lang.String P_REPRODUCE
See Also:
Constant Field Values

P_MUSTCLONE

public static final java.lang.String P_MUSTCLONE
See Also:
Constant Field Values

NUM_SOURCES

public static final int NUM_SOURCES
See Also:
Constant Field Values

mustClone

public boolean mustClone
Constructor Detail

ReproductionPipeline

public ReproductionPipeline()
Method Detail

defaultBase

public Parameter defaultBase()
Description copied from interface: Prototype
Returns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).


numSources

public int numSources()
Description copied from class: BreedingPipeline
Returns the number of sources to this pipeline. Called during BreedingPipeline's setup. Be sure to return a value > 0, or DYNAMIC_SOURCES which indicates that setup should check the parameter file for the parameter "num-sources" to make its determination.

Specified by:
numSources in class BreedingPipeline

setup

public void setup(EvolutionState state,
                  Parameter base)
Description copied from class: BreedingSource
Sets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.

The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.

Specified by:
setup in interface Prototype
Specified by:
setup in interface Setup
Overrides:
setup in class BreedingPipeline
See Also:
Prototype.setup(EvolutionState,Parameter)

produce

public int produce(int min,
                   int max,
                   int start,
                   int subpopulation,
                   Individual[] inds,
                   EvolutionState state,
                   int thread)
Description copied from class: BreedingSource
Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n. max must be >= min, and min must be >= 1. For example, crossover might typically produce two individuals, tournament selection might typically produce a single individual, etc.

Specified by:
produce in class BreedingSource