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java.lang.Objectec.Problem
ec.gp.GPProblem
ec.app.parity.Parity
public class Parity
Parity implements the family of n-[even|odd]-Parity problems up to 32-parity. Read the README file in this package for information on how to set up the parameter files to your liking -- it's a big family.
The Parity family evolves a boolean function on n sets of bits, which returns true if the number of 1's is even (for even-parity) or odd (for odd-parity), false otherwise.
Parameters
| base.data classname, inherits or == ec.app.parity.ParityData |
(the class for the prototypical GPData object for the Parity problem) |
| base.even bool = true (default) or false |
(is this even-parity (as opposed to odd-parity)?) |
| base.bits 2 >= int <= 31 |
(The number of data bits) |
Parameter bases
| base.data | species (the GPData object) |
| Field Summary | |
|---|---|
int |
bits
|
boolean |
doEven
|
ParityData |
input
|
int |
numBits
|
static java.lang.String |
P_EVEN
|
static java.lang.String |
P_NUMBITS
|
int |
totalSize
|
| Fields inherited from class ec.gp.GPProblem |
|---|
data, P_DATA, P_GPPROBLEM, P_STACK, stack |
| Fields inherited from class ec.Problem |
|---|
P_PROBLEM |
| Constructor Summary | |
|---|---|
Parity()
|
|
| Method Summary | |
|---|---|
java.lang.Object |
clone()
Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context. |
void |
evaluate(EvolutionState state,
Individual ind,
int subpopulation,
int threadnum)
Evaluates the individual in ind, if necessary (perhaps not evaluating them if their evaluated flags are true), and sets their fitness appropriately. |
void |
setup(EvolutionState state,
Parameter base)
Sets up the object by reading it from the parameters stored in state, built off of the parameter base base. |
| Methods inherited from class ec.gp.GPProblem |
|---|
defaultBase, describe |
| Methods inherited from class ec.Problem |
|---|
canEvaluate, closeContacts, describe, evaluate, finishEvaluating, getBase, initializeContacts, prepareToEvaluate, reinitializeContacts, setBase |
| Methods inherited from class java.lang.Object |
|---|
equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Methods inherited from interface ec.simple.SimpleProblemForm |
|---|
canEvaluate, describe, describe, evaluate |
| Field Detail |
|---|
public static final java.lang.String P_NUMBITS
public static final java.lang.String P_EVEN
public boolean doEven
public int numBits
public int totalSize
public int bits
public ParityData input
| Constructor Detail |
|---|
public Parity()
| Method Detail |
|---|
public java.lang.Object clone()
PrototypeTypically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:
Implementations.
public Object clone()
{
try
{
return super.clone();
}
catch ((CloneNotSupportedException e)
{ throw new InternalError(); } // never happens
}
public Object clone()
{
try
{
MyObject myobj = (MyObject) (super.clone());
// put your deep-cloning code here...
}
catch ((CloneNotSupportedException e)
{ throw new InternalError(); } // never happens
return myobj;
}
public Object clone()
{
MyObject myobj = (MyObject) (super.clone());
// put your deep-cloning code here...
return myobj;
}
clone in interface Prototypeclone in class GPProblem
public void setup(EvolutionState state,
Parameter base)
PrototypeFor prototypes, setup(...) is typically called once for the prototype instance; cloned instances do not receive the setup(...) call. setup(...) may be called more than once; the only guarantee is that it will get called at least once on an instance or some "parent" object from which it was ultimately cloned.
setup in interface Prototypesetup in interface Setupsetup in class GPProblem
public void evaluate(EvolutionState state,
Individual ind,
int subpopulation,
int threadnum)
SimpleProblemForm
evaluate in interface SimpleProblemFormevaluate in class Problem
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