ec
Interface Prototype
- All Superinterfaces:
- java.lang.Cloneable, java.io.Serializable, Setup
- All Known Subinterfaces:
- GPNodeSelector
- All Known Implementing Classes:
- A0, A0, A1, A1, A2, A2, Accept, Add, Add, ADF, ADFArgument, ADFContext, ADFStack, ADM, And, And, And, Ant, AntData, BAccept, BBud, BestSelection, BitVectorIndividual, BLoop, BreedingPipeline, BreedingSource, BStart, BucketTournamentSelection, Bud, BufferedBreedingPipeline, ByteVectorIndividual, CoevolutionaryRosenbrock, CompetitiveMaxOne, Cos, CrossoverPipeline, D0, D0, D0, D1, D1, D1, D10, D11, D12, D13, D14, D15, D16, D17, D18, D19, D2, D2, D2, D20, D21, D22, D23, D24, D25, D26, D27, D28, D29, D3, D3, D3, D30, D31, D4, D4, D4, D5, D5, D5, D6, D6, D6, D7, D7, D7, D8, D9, Div, Div, Double, DoubleTournamentSelection, DoubleVectorIndividual, ECSuite, Edge, EdgeData, Epsilon, ERC, ESSelection, Exp, FirstSelection, Fitness, FitProportionateSelection, FloatVectorIndividual, FloatVectorSpecies, ForceBreedingPipeline, Frog, FullBuilder, GenerationSwitchPipeline, GeneVectorIndividual, GeneVectorSpecies, GPBreedingPipeline, GPData, GPIndividual, GPNode, GPNodeBuilder, GPProblem, GPSpecies, GPTree, GreedyOverselection, GrowBuilder, H0, H1, HalfBuilder, If, If, IfFoodAhead, Individual, IntegerVectorIndividual, IntegerVectorSpecies, InternalCrossoverPipeline, KozaBuilder, KozaFitness, KozaNodeSelector, L0, L1, LawnERC, Lawnmower, LawnmowerData, Left, Left, LexicographicTournamentSelection, Log, LongVectorIndividual, Loop, MasterProblem, Move, Mow, Mul, Mul, MultiBreedingPipeline, MultiObjectiveFitness, Multiplexer, Multiplexer, MultiplexerData, MultiplexerData, MultiSelection, MutateAllNodesPipeline, MutateDemotePipeline, MutateERCPipeline, MutateOneNodePipeline, MutatePromotePipeline, MutateSwapPipeline, MutationPipeline, Nand, Nor, Not, Not, One, Or, Or, Or, Parity, ParityData, Problem, Progn2, Progn2, Progn3, Progn4, ProportionalTournamentSelection, PTC1, PTC2, Quintic, RandomBranch, RandomSelection, RandTree, RatioBucketTournamentSelection, RegERC, Regression, RegressionData, RehangPipeline, ReproductionPipeline, Reverse, Right, Rule, RuleCrossoverPipeline, RuleIndividual, RuleMutationPipeline, RuleSet, RuleSpecies, SelectionMethod, Sextic, ShortVectorIndividual, SimpleBoundedFitness, SimpleFitness, Sin, SpatialTournamentSelection, SPEA2MultiObjectiveFitness, SPEA2TournamentSelection, Species, Split, Start, Sub, Sub, Sum, TournamentSelection, TwoBox, TwoBoxData, Uniform, V8a, VectorCrossoverPipeline, VectorGene, VectorIndividual, VectorMutationPipeline, VectorSpecies, W0, W1, X, Zero
public interface Prototype
- extends java.lang.Cloneable, Setup
Prototype classes typically have one or a few prototype instances
created during the course of a run. These prototype instances each get
setup(...) called on them. From then on, all new instances of a Prototype
classes are Cloned from these prototype instances.
The purpose of a prototype is to make it possible to ask classes,
determined at run-time by user parameters, to instantiate
themselves very many times without using the Reflection library, which
would be very inefficient.
ECJ makes extensive use of Prototypes. Individuals are prototypes.
Species are prototypes. Fitness objects are prototypes. Breeding
pipelines and selection methods are prototypes. In the GP section,
GPNodes and GPTrees are prototypes. In the Rule section, Rulesets and
Rules are prototypes. In the Vector section, VectorGenes are prototypes.
And so on.
ECJ uses Prototypes almost exclusively instead of calling new.
This is because new requires that you know, in your code, the exact
class of the object to be created. Doing so programmatically essentially
precludes being able to set up object graphs dynamically from parameter files.
Sadly, clone() is rather slower than calling new. However
it is a lot faster than calling java.lang.Class.newInstance(),
and somewhat faster than rolling our own "cloner" method.
Prototypes must be Cloneable, Serializable (through Setup), and of
course, Setup.
- Version:
- 1.0
- Author:
- Sean Luke
|
Method Summary |
java.lang.Object |
clone()
Creates a new individual cloned from a prototype,
and suitable to begin use in its own evolutionary
context. |
Parameter |
defaultBase()
Returns the default base for this prototype. |
void |
setup(EvolutionState state,
Parameter base)
Sets up the object by reading it from the parameters stored
in state, built off of the parameter base base. |
clone
java.lang.Object clone()
- Creates a new individual cloned from a prototype,
and suitable to begin use in its own evolutionary
context.
Typically this should be a full "deep" clone.
However, you may share certain elements with other objects
rather than clone hem, depending on the situation:
- If you hold objects which are shared with other instances,
don't clone them.
- If you hold objects which must be unique, clone them.
- If you hold objects which were given to you as a gesture
of kindness, and aren't owned by you, you probably shouldn't clone
them.
- DON'T attempt to clone: Singletons, Cliques, or Groups.
- Arrays are not cloned automatically; you may need to
clone an array if you're not sharing it with other instances.
Arrays have the nice feature of being copyable by calling clone()
on them.
Implementations.
- If no ancestor of yours implements clone(),
and you have no need to do clone deeply,
and you are abstract, then you should not declare clone().
- If no ancestor of yours implements clone(),
and you have no need to do clone deeply,
and you are not abstract, then you should implement
it as follows:
public Object clone()
{
try
{
return super.clone();
}
catch ((CloneNotSupportedException e)
{ throw new InternalError(); } // never happens
}
- If no ancestor of yours implements clone(), but you
need to deep-clone some things, then you should implement it
as follows:
public Object clone()
{
try
{
MyObject myobj = (MyObject) (super.clone());
// put your deep-cloning code here...
}
catch ((CloneNotSupportedException e)
{ throw new InternalError(); } // never happens
return myobj;
}
- If an ancestor has implemented clone(), and you also need
to deep clone some things, then you should implement it as follows:
public Object clone()
{
MyObject myobj = (MyObject) (super.clone());
// put your deep-cloning code here...
return myobj;
}
setup
void setup(EvolutionState state,
Parameter base)
- Sets up the object by reading it from the parameters stored
in state, built off of the parameter base base.
If an ancestor implements this method, be sure to call
super.setup(state,base); before you do anything else.
For prototypes, setup(...) is typically called once for
the prototype instance; cloned instances do not receive
the setup(...) call. setup(...) may be called
more than once; the only guarantee is that it will get
called at least once on an instance or some "parent"
object from which it was ultimately cloned.
- Specified by:
setup in interface Setup
defaultBase
Parameter defaultBase()
- Returns the default base for this prototype.
This should generally be implemented by building off of the static base()
method on the DefaultsForm object for the prototype's package. This should
be callable during setup(...).